Dive into the shadows of our action-stealth game, a hands-on exploration of the powerful State Machine Design Pattern in Unity. Experience how a meticulously crafted Generic State Machine brings enemy AI to life with distinct and reactive behaviors. Watch as foes seamlessly transition between Idle, Patrolling, Chasing, Shooting, Teleporting, and Cloning states, each driven by unique logic inherited from a core state machine. This deep dive into clean game architecture showcases the importance of modularity, scalability, and maintainability in tackling complex AI development. Witness how breaking down intricate logic into manageable states leads to a more readable and robust codebase, marking a significant step forward in understanding real-world game development principles.

StatusReleased
PlatformsHTML5
AuthorDip_2332
GenreAction
Made withUnity
TagsStealth

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